My Projects
This section would expand on my projects, my contributions and the lessons that I had learnt from them.

Board Game Project
Paws To Pet
Paws To Pet is a board game which focuses on resource management and collecting cute cats. My role in the project was as an artist and mechanics designer. My team of 4 had 2 months to ideate and produce the project into a fully-fledged physical board game. The challenges faced were that we had to redo our idea for multiple times as previous ideas did not feel fun to play, which cost us valuable amounts of time that was meant to start on creating assets. As our game had to be made for players ages 8 and up, we had to keep the game approachable and friendly, extending to its mechanics, theme and art, which were multiple hurdles that we had to overcome. Based on multiple rounds on feedback, we realized that our game was not fun, and also had to reiterate numerous times, but eventually we made a completely unique game that was satisfying to play.

Video Game Project
Conspiracy Of Ravens
Conspiracy of Ravens is a PC video game developed in the Unity Game Engine. I along with 3 other members worked together to produce this game. I was responsible for the level design, narrative design, and combat design of the game.
The game is a 2D combat-focused platformer, where you play as Ravie, a Raven detective trying to uncover the conspiracy of the culprits poisoning his city, fighting goons as he traverses the city.
Since this was our first video game project in a long while, we had to relearn how to use Unity, as well as teaching our artists about game-related terms that we had to apply for our art in the game, like parallax scrolling and tilemaps.

Video Game Project
Ooze Escape
Ooze escape is a pc video game made using a custom engine programmed in C++. I alongside 7 other group members worked for 6 months to produce this game. My roles consisted of Art Lead and Level Designer. This game is a 2D platformer about a slime-bodied character traversing through the different levels to escape out of its captor's lab. There were numerous hurdles that we had to overcome as a result of technical difficulties, but eventually we had made a viable product.